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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Pipa Porto
1504
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Posted - 2014.01.09 09:31:00 -
[1] - Quote
baltec1 wrote:I don't, I just seem to recall that RvB makes up a good percentage of the kills in high sec.
Over 3,000 kills in January 2014. ~3600 including Purple kills if I'm reading their campaigns right. In 2013, RVB collected 276,000 kills.
Here's an older devblog on the Violence inherent in the system: http://community.eveonline.com/news/dev-blogs/3235
In the 4 year period detailed, there were about 3.5 times as many kills in Nullsec (7 million) as HS (2 million), and twice as many kills in LS (4 million) as HS.
HS also saw 6 million losses to NPCs, but that includes literally everyone who's completed the Career arcs (and the top 3 ships lost to NPCs are, I think, three of the frigates that are handed out for that suicide mission). Also, bragging about losing
In 2011, the last year of the study period, RvB had 73,000 kills. Assuming the total kills were steady over the 4 year period (probably wrong, but oh well), there were a total of 500,000 kills in HS in 2011. So RvB killed about 15% of the total people killed in HS in 2011. (There might be newer information in one of the RvB spots, but I can't be ****** to look that up).
Obviously, RvB has grown a little since then. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1504
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Posted - 2014.01.09 09:59:00 -
[2] - Quote
TharOkha wrote:Just look at the map and "ships killed in 24h". Im not telling that is largest, but larges CONSTANT battleground.
So, you're arguing that the 75% of HS ship losses to NPCs represent a "battleground." 'Kay.
Anyway, the in game heat map shows HS as being more concentrated because the HS systems occupy a smaller area on the map. So, I'll say again, [Citation Needed]. Citations tend to include objective data, like numbers. Perhaps a definition of "Constant Battleground" so you can explain why HS is "more battlegroundy" than the areas that had 2 and 3.5 times as many kills as it did?
Nevyn Auscent wrote:You just provided the proof yourself that more ships are lost in High Sec than in Null Sec. Sure, they aren't all PvP kills, but they are still lost ships. And some of them far more expensive due to high sec bling.
Take a look at the top 3 losses to NPCs. You know what PVE situation those ships were primarily used for at that time? The rookie mission that automagically makes it explode.
Devblog wrote:Well, from the looks of things, the tutorials are killing quite a few players
And again, losing your Drake to NPCs isn't a "battle" it's just sad, and, more importantly, entirely irrelevant to the conversation at hand, since there's no interplayer interaction in the losses caused by "Durr how do I Drake?" 200,000 people don't understand how not to die to rats in a motherfucking Drake (I will not accept the possibility that anyone died to rats in a Drake twice. That path leads to madness). EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1504
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Posted - 2014.01.09 10:14:00 -
[3] - Quote
Nevyn Auscent wrote:Because Null never uses frigates for any reason, certainly not Cyno's.....
Cynos don't tend to die to NPCs. Also, Condors, Atrons, and Slashers weren't exactly the most popular cyno ships.
Quote:Anyway, if you want to look at the statistics... High Sec has a higher concentration of PvP kills per system. Since Null is much more spread out.
HS has ~1000 systems, Nullsec has ~3500. Nullsec has ~3.5 times as many kills as HS. Almost the exact same concentration of kills per system.
Quote:So the statistics don't support claiming no significant PvP happens in high sec.
Point to me where I claimed anything of the sort. Quote and Link, buddy.
So that's... naught for three. But good hustle. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1508
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Posted - 2014.01.09 18:16:00 -
[4] - Quote
Logical 101 wrote:Kaarous Aldurald wrote:The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die. So all these people who go pop... are asleep and unaware?
200,000 people lost Drakes to Rats.
If they weren't in ******* Comas at the time of their loss, I weep.
Yonis Zanjoahir wrote:You must be joking. The majority of illegal isk in EvE comes from nullsec, and null is where most isk sellers are based. Many nullsec alliances are funded by at least renting space to RMT operations if not operating bots themselves.
[Citation Needed]
Here's where CCP said that well over 50% of botting occurs in HS.
Arduemont wrote:That's more or less what we're trying to find out right? It would only be for that half hour period, but then all data is just a snap shot in time anyway. 'Guesswork' in this kind of form has been used regularly in the scientific community, and can be fairly accurate with smart guestimators. Enrico Fermi comes to mind with the drake equation and his 'Fermi' estimates.
Here's the problem with your methodology that you're not understanding: You're taking data about Characters and assuming (with no rational basis for doing so) that it correlates strongly with data about Players.
Fermi estimates are good when you have enough information to make justified guesses and want something in the ballpark. The problem you have in claiming that you're doing a Fermi approximation are as follows: You don't seem to be able to consciously identify your assumptions (and thus adjust for them) You have presented no justification for your guesses The accuracy benefit comes from having a large number of terms multiplied together so that the under and overestimations might tend to cancel each other out EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1508
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Posted - 2014.01.09 18:34:00 -
[5] - Quote
Logical 101 wrote:See, I don't buy the old line that everyone in high sec is getting ganked or dying to rats.
75% of all HS losses are to rats.
That's not an "old line," that's what CCP said. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1511
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Posted - 2014.01.10 04:27:00 -
[6] - Quote
Nevyn Auscent wrote:Yet, most highsec players are not grinding for infinite isk. But just for one reason or another not interested in the other area's of space in a serious way at this point in time.
[Citation Needed]
I know plenty of people who make their ISK on HS alts of various sorts because doing so is strictly better than trying to make money where they prefer to live.
HS L4s pay almost as much as nullsec anoms with no risk no matter how few hands you have free to run your ship. Incursions pay more, but you start running some risk when the number of available hands drops below one (still far lower risk than anoms, of course). Industry essentially always occurs in HS, as there's no reason to do it elsewhere unless mechanics specifically prohibit it (Caps, Supers, Reactions).
Captain Tardbar wrote:Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
[Citation Needed]
This claim comes up all the time. All the while EVE has been hopping between the second and fourth highest subscription MMO worldwide. The subscription MMOs that I can find that have higher sub numbers than EVE are: WOW (~8 million) FF14 (~1.5 million, but was released in August, so it's a pretty safe bet that'll end up falling shortly)
And... that's it. If you can show a bunch more that have higher sub numbers to show that EVE is in some small "niche," be my guest. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1511
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Posted - 2014.01.10 05:46:00 -
[7] - Quote
Chopper Rollins wrote:Diamond Zerg wrote:... Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.... The biggest fleets of bots i've ever seen were in null. The total lack of so-called bot hunters there points to the disingenous nature of the pinheads who want to hit non-combat ships in hisec. Mining and belt ratting bots are and will be safe from your terrible ideas. All of them.
http://evenews24.com/wp-content/uploads/2012/03/01.jpg
The top 9 regions for botting are in HS. They account for 79% of botting according to CCP. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1511
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Posted - 2014.01.10 08:21:00 -
[8] - Quote
Nevyn Auscent wrote:Oh sure. I was meaning those comments are relevant to the whole isk faucets are causing inflation arguments people like to spout off about. When the latest comments he made actually show the average player has less isk, not more.
ISK Faucets provide inflationary pressure. ISK Sinks provide deflationary pressure.
That the balance is currently where CCP wants it (mild inflation) does not change the fact that ISK faucets are a prime source of inflationary pressure. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1514
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Posted - 2014.01.10 20:31:00 -
[9] - Quote
Blue Binary wrote:Tippia wrote:Nope. They've never produced any data on where players are (largely because they don't have any such data themselves). I think a fairer statement would be that the majority of Eve players are in Empire space compared to other areas of New Eden. CCP produced population distribution figures in their Q3 2010 QEN released in April 2011. Based on those figures ( QEN Q3 2010 - page 13) Empire was home to 86.5% of the population, followed by Nullsec at 11%, whilst Wormhole dwellers occupied the last 2.5%.
And, again, the problem is that the QEN is not measuring Player population.
It's measuring Character population. Which is a significantly different thing. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1515
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Posted - 2014.01.10 21:09:00 -
[10] - Quote
Kimmi Chan wrote:I would go even further. I suspect that the majority of this minority is not coming to the forums to complain about anything (sorry Pipa and Tippia, no hard numbers). Most "only plays in high sec" players either don't frequent the forums or are just as fed up with people complaining and begging for changes to game mechanics as those people who classify themselves as null and lo-sec players.
Weasel words are here for all of our safety. Proper use of them should be encouraged. You're using them exactly right.
I agree with your guess that most HS players aren't on the forums, in part because most players aren't on the forums. But that's not particularly relevant.
Quote:Most of us high sec players like the game exactly as it is. Most of us don't want 100% safety. We also don't want a lawless suckfest but we understand what this game is and adapt and pilot our ships accordingly.
And that's great. The problem is that the rewards available in HS with its high level of safety are too high compared to less safe areas. This is why so many Low and Null Sec players have HS alts to make money with.
This can be fixed in 2 ways: Make HS relatively less safe (i.e. make it absolutely less safe or make other areas absolutely more safe) Make HS relatively less rewarding (i.e. make it absolutely less rewarding or make other areas absolutely more rewarding) EvE: Everyone vs Everyone
-RubyPorto |
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Pipa Porto
1515
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Posted - 2014.01.10 21:13:00 -
[11] - Quote
Cipher Jones wrote:If you actually played the game you would know about the hundreds of changes CCP has made to the game that inhibited and hindered most facets of hisec.
Can you name any of them? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1515
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Posted - 2014.01.10 21:39:00 -
[12] - Quote
Kimmi Chan wrote:And by "nerfing" HS, what effect does that have on low and null sec players using those alts in HS to make money?
They start being able to make money where they live.
Quote:I think I get where you're coming from but what is the end result? What is the vision? I guess I would like to know the specifics of how this would be done and to what end?
You should be able to make more money in less safe areas. The whole "higher risk gets higher reward" principle. There should be an actual decision to make between accepting a lower income in the safety of HS and accepting higher risk in the high income zones of Low and Null sec. Right now, you can get high income and high safety at the same time, so there's no reason to make your income in Null. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1515
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Posted - 2014.01.10 21:58:00 -
[13] - Quote
Tyberius Franklin wrote:And where is the balance point for that? At what point does the income differential actually overcome the desire for relative safety and resulting reduction of effort?
That's a question that can only be answered empirically. Make small changes to the income levels of PvE in both areas then wait and see the metrics. HS is going to have to be nerfed though (primarily l4s and Incursions), even if only because that's far simpler than buffing every other source of income in a balanced way.
HS Industry, on the other hand, needs to be kicked hard. Right now HS offers unlimited quantities of free slots in perfect safety. There is no way to make nullsec compete with that without breaking the game, so it has to be nerfed a lot. (I make my ISK off of HS industry.) EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1515
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Posted - 2014.01.10 22:31:00 -
[14] - Quote
Kimmi Chan wrote:So the idea is to nerf HS because Null sucks? I thought that was where all the awesome stuff comes from. T2 BPOs and crazy profitable ore and such.
T2 BPOs (when the lottery was around) came from R&D agents. Which were in HS and LS. Nullsec mining is in better shape than it was, and is probably in better shape relative to HS than Anoms are relative to HS incursions and l4s.
Quote:I get it! There is too much carrot and not enough stick in HS. I can fly missions all day long and rarely fear for getting my ship blown up. But the connection that I'm still not seeing is why nerfing HS helps anyone. Nerfing HS does not change the fact that Null sucks ISK-wise and no amount of changing HS alone is going to make Null suck any less in that regard.
Absolute rewards are irrelevant. Relative rewards matter. Nullsec doesn't "suck ISK-wise" it's just not as good as HS.
To put it another way, Imagine there were only two ways to make money in EVE. One pays 1m ISK/hr and the other pays 1.1m ISK/hr. Would it be any different if the first instead paid 10m ISK/hr and the second 11m ISK/hr? No, because the second still just pays 10% more. If you wanted to change the difference to 20%, would it matter if you did it by reducing the income of the first source or increasing the income of the second? No, because the second would just pay 20% more either way.
HS is popular because it is better than Nullsec for making money. To fix that, you can either make HS less good (nerf HS), or Nullsec better (buff Nullsec). Buffing Nullsec suddenly makes WH and LS space relatively worse than they are now, and so on. Nerfing HS (which is the outlying high value area for income) is far simpler than trying to buff every other source of income evenly. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1517
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Posted - 2014.01.11 00:23:00 -
[15] - Quote
Kimmi Chan wrote:Pipa Porto wrote:HS is popular because it is better than Nullsec for making money. I'm not sure this is completely accurate. I obviously can't speak for everyone in HS but part of the reason I have no desire to head over to Null has little to do with making money.
Sorry, I meant the popularity of making money in HS among people already living in Nullsec. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1517
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Posted - 2014.01.11 01:07:00 -
[16] - Quote
Mara Rinn wrote:What happens when we find that your hypothesis is wrong, and what drives null sec pilots to make ISK in hi sec is the AFK safety, knowing full well that the potential income in null sec is an order of magnitude higher but requires them to be at-keyboard? What about the players to care bear it up in hi sec to avoid CTAs?
Potential income in nullsec is almost identical to that of HS.
Some players will accept a lower income for increased safety and that's perfectly fine. The problem is that that's not the choice offered right now. The choice available right now is between lower and higher safety with no significant change in income.
Quote:Would a reduction in the numbers of people in hi sec by players leaving the game be a "win" or "lose" outcome for you?
Why would anyone leave the game? If you're living in HS full time, there's no change in your lifestyle, the point tally just goes up a little slower. If you're living in Nullsec, you can now make more money more conveniently since you no longer have to commute. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1517
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Posted - 2014.01.11 02:37:00 -
[17] - Quote
Mara Rinn wrote:Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing).
Most of the income from l4s is not created in the form of ISK.
If ratting generated 5m ISK/hr and mining generated 50m ISK/hr, ratting would be the bigger ISK faucet but you'd be nuts to argue that that meant it was the higher income activity.
Quote:Commute? Do you even play the game? Why would you commute from null sec to hi sec when you can use alts or jump clones to travel instantaneously?
Wikipedia wrote:Commuting is regular travel between one's place of residence and place of work or full-time study.
Just because it consists of logging off one character and logging on another doesn't change that it is commuting.
Kimmi Chan wrote:And as far as people in Nullsec making more money - how? If all you're doing is lowering rewards or adding risk in HS, that does not equal an increase in income in Null. If you want to make more money in Null - lobby to buff Null income. Or are you talking income relative to HS? In which case the question becomes why is important to nerf this part of the game, not for the benefit of anyone, but just because?
More money than they would in HS.
I explained the reason why simply buffing income in Nullsec is a worse idea than nerfing HS income. Because if you buff nullsec income, you also have to try to buff LS and WH income in perfect step with that, which would have the exact same effect as nerfing HS except that you'd cause more inflation.
Look up the concept of a Zero-Sum game. Buffing everything but HS and Nerfing HS are functionally identical actions.
And it isn't "just because." There is currently no rational reason for even the most risk hungry player to try to make money doing PvE outside of HS. The income in the lower risk area of HS is just as good. Providing a difference in income potential is the benefit, and nerfing HS is the least costly method.
EI Digin wrote:Welcome to General Discussion. Home of the ideological forever-war. Once they could talk, the first question was 'Why did you start this thing?' and the answer was 'Me?GÇ¥ EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1517
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Posted - 2014.01.11 05:54:00 -
[18] - Quote
Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least.
Right around 80% of botting occurs in just 9 HS regions.
To me, that sounds like botters have pretty much abandoned Null. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1517
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Posted - 2014.01.11 09:00:00 -
[19] - Quote
Josef Djugashvilis wrote:Pipa Porto wrote:Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. So what ? Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us. That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.
Where in my post did you find me blaming anyone for anything? I'm just saying that the evidence supports the assertion that "botters have pretty much abandoned Null."
Botters put their bots where they can make the most profit. HS offers them several advantages over null (some general, and some bot specific), and no significant disadvantages since the income is about the same. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1517
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Posted - 2014.01.11 11:05:00 -
[20] - Quote
Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Nobody's saying anything about "wrecking" hi-sec. Just making it less lucrative.
Quote:Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.
And we're arguing that making HS less lucrative than it is now would make the game better as a whole.
TharOkha wrote:Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays same) and prices would skyrocket again... its against the logic
1. There's nothing inherently wrong with a change causing price increases. 2. During the buildup to the battleship tiericide, I was building things in public slots 3 jumps from Jita. In a month, I think I had to move my production to a different station in the same system 3 times. That's not crowded at all. 3. The presence of moons and the ability to put manufacturing POSes there means that a bottleneck of manufacturing slots will be trivially resolved (like they have been with research slots). 4. The manufacturing fee is currently so small as to be irrelevant. Increasing it to the point where it is relevant would be very hard to balance, since I don't think production time and item value are particularly well correlated (meaning low value, long builds would be priced out of HS stations almost immediately). It also doesn't help the fact that, after HS stations, HS POSes are the best place to manufacture things. EvE: Everyone vs Everyone
-RubyPorto |
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Pipa Porto
1517
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Posted - 2014.01.11 12:44:00 -
[21] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics.
Except you aren't punished any more. Not with hundreds of slots with bonuses to certain types of construction. You just won't be satisfied till high sec can't produce anything anywhere near the price null can. Nothing to do with entitlement other than yours. You believe you are entitled to the best at everything and everyone else gets the dregs. Someone else has something EQUAL and you scream. Because the costs for the industrialist don't include the outposts.
Point to the nullsec system that can provide 700 slots.
If the facilities are just equal, HS is strictly better. No required capital investment, no shipping costs, and no risk of any type. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1517
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Posted - 2014.01.11 20:25:00 -
[22] - Quote
Deunan Tenephais wrote:No, I stand by what I said: the possibility to have one's own infrastructure, even as a group of people, and to do all the manufacturing process is a big incentive to many so inclined people, by virtue of simply doing things by themselves rather than buying things to NPC/other groups of players.
The question of why they don't go in nullsec do just that should be asked, and all fingers not immediatly pointed at highsec. It does not mean highsec does not deserve some fingerpointing, but probably not as much as nullseccers usualy do.
Why would you want to spend Trillions of ISK in infrastructure to make less money doing more and more tedious work?
Manufacturing in HS NPC stations is strictly better than manufacturing anywhere else. Hell, when I did the math on a HS manufacturing POS (where the only cost is fuel), PLEXing a new account with its 30 manufacturing slots and manufacturing in stations was far, far more efficient. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1517
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Posted - 2014.01.11 23:31:00 -
[23] - Quote
TharOkha wrote:Then ask yourself a question. Why did you joined nullsec aliance in the first place? To make industry somewhere in a remote star system far far away from well supplied trade hubs of New Eden and then btching in GD that it is inefficient?
Nope. Didn't join Nullsec to do industry. Doing so would be pretty stupid, since doing industry is far more pleasant in HS. But I'd prefer that people not be punished for trying to make their income where they live.
Quote:Nullsec industry is about supplying your alliance corpmates so they dont need to travel and haul ships and modules from remote trade hubs It is not about your personal profits. Of course it is more difficult. You don't have well stocked marked near you. But thats not a problem of game mechanics.
Why would you build things locally when it takes far less effort, ISK, and hauling capacity to just import the finished goods? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1519
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Posted - 2014.01.12 08:21:00 -
[24] - Quote
TharOkha wrote:EXACTLY. Nullsec industry WILL NEVER BE SO EASY AS IN HISEC as far as hisec will be main trade hub. You can buff nullsec and nerf hisec as much as you want. This will never change. Hisec is industrial superpower. Deal with it.
HS has an excess supply of free, perfect, risk free slots. It is quite literally impossible to compete with that.
If the result of various industry changes is that Nullsec industry is harder or more risky than HS, but pays better, BINGO, mission accomplished. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1519
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Posted - 2014.01.12 09:34:00 -
[25] - Quote
Kimmi Chan wrote:I am by no means the most knowledgeable person in game. That being said, can it be said that W-Space is as profitable as it is because they have something that no other space has? Sleeper tech?
Guess where T3 production happens. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1519
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Posted - 2014.01.12 10:42:00 -
[26] - Quote
blabla4711 wrote:But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see. The most botting activity is where most people live? surprise, surprise. And this wasnt to the only point mentioned. 
You keep claiming that "89% of eve playerbase live/work in highsec." I (and probably CCP) would love to see how you got this information. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1519
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Posted - 2014.01.12 10:45:00 -
[27] - Quote
Kimmi Chan wrote:Production costs? -- Then just do your production in HS. Logistics costs? -- Do your production where those selling materials and those buying finished goods are - in HS Capital Investment costs? -- This is a choice.
That's what nullsec players who want to do industry do.
Quote:What you're asking for is a separate shard. You want to be able to completely cut yourself off from Empire and never have to set foot there again?
Nope. We want to be able to not be punished for wanting to make our ISK where we live.
Quote and Link to where anyone in this thread asked to be "able to completely cut yourself off from Empire and never have to set foot there again." Or stop making **** up. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1521
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Posted - 2014.01.12 18:54:00 -
[28] - Quote
blabla4711 wrote:http://cdn1.eveonline.com/community/QEN/QEN_Q4-2010.pdf said 11% Nullsec. CCP wouldnt be surprised by this number i guess. They provided it.
But i admit that i forgot the low/wh numbers and just tallied up. search and replace 89 with 80%.
Read that again. It makes no mention of player population. Character population and Player population are very different.
So, again, I'd love to see where you got information on player population. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1530
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Posted - 2014.01.12 23:58:00 -
[29] - Quote
TharOkha wrote:May i ask why?
Trit EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1531
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Posted - 2014.01.13 01:55:00 -
[30] - Quote
Hasikan Miallok wrote:However forcing them to PvP is not likely to encourage more than the occasional person to stay longer.
Good thing nobody's suggesting anything of the sort.
The problem that needs solving is the fact that people who live in nullsec have no incentive to make their ISK where they live, because they can make more ISK for less risk and effort in HS. EvE: Everyone vs Everyone
-RubyPorto |
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